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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Game over</span></span>
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</style><div role="note" class="hatnote navigation-not-searchable">This article is about the video game message. For other uses, see <a href="Game_over_(disambiguation)" class="mw-redirect mw-disambig" title="Game over (disambiguation)">Game over (disambiguation)</a>.</div>
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<p>"<b>Game over</b>" is a message in <a href="Video_games" class="mw-redirect" title="Video games">video games</a> which informs the player that their play session has ended, usually because the player has reached a <a href="Loss_condition" class="mw-redirect" title="Loss condition">loss condition</a>. It also sometimes appears at the successful completion of a session, especially in games designed for <a href="Amusement_arcade" title="Amusement arcade">arcades</a>, after the player has exhausted the game's supply of new challenges. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, bad luck, or even death to a person. However, since the turn of the century, it has largely fallen out of fashion in favor of unlimited lives and endless checkpoints with autosaves, although it very much remains the norm in arcades, as they require payment inserts.
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<div class="mw-heading mw-heading2"><h2 id="History">History</h2></div>
<p>The phrase was used as early as 1950 in devices such as <a href="Electro-mechanical_game" title="Electro-mechanical game">electro-mechanical</a> <a href="Pinball" title="Pinball">pinball machines</a>, which would light up the phrase with a lamp (lightbulb).<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Before the advent of <a href="Video_game_console" title="Video game console">home consoles</a> and <a href="Personal_computing" class="mw-redirect" title="Personal computing">personal computing</a>, <a href="Arcade_game" title="Arcade game">arcades</a> were the predominant platform for playing games, which required users to deposit a token or coin into an <a href="Arcade_game" title="Arcade game">arcade game</a> machine to play. Most early <a href="Arcade_video_game" title="Arcade video game">arcade video games</a> typically had the game end when a timer ran out, with <a href="Shoot_'em_up" title="Shoot 'em up">shoot 'em up</a> game <i><a href="Space_Invaders" title="Space Invaders">Space Invaders</a></i> (1978) later popularizing a game over triggered by the player getting killed by enemies (either by being shot or enemies reaching the player),<sup id="cite_ref-RG-3_2-0" class="reference"><a href="#cite_note-RG-3-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> with the player given a finite number of <a href="Life_(video_games)" title="Life (video games)">lives</a> before the game ends.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p><p>During the <a href="Golden_age_of_arcade_video_games" title="Golden age of arcade video games">golden age of arcade video games</a>, players would usually be given a finite number of lives (or attempts) to progress through the game, the exhaustion of which would usually result in the display of the message "Game over" indicating that the game had ended. The phrase might also be followed by the message <a href="Continue_(video_gaming)" class="mw-redirect" title="Continue (video gaming)">"Play Again?"</a> and a prompt asking the player to insert additional tokens to prevent the game from terminating and instead allowing the player to continue their progress. The message can also be seen flashing on certain arcade games while in <a href="Attract_mode" class="mw-redirect" title="Attract mode">attract mode</a>, until a player inserts a credit; at this point the message would change to the number of credits inserted and "Press 1 or 2 player start", or some variation thereof.
</p><p>As these games were ported to home consoles, the "Game over" screen and "Continue?" prompt remained, but often required only the press of a button to keep the game going; while the video game industry shifted away from being arcade-focused to being home gaming-focused, the inclusion of such a screen was no longer as critical since it offered no financial benefit. However, the concept of Game Over remained imbued in the medium thereafter as a way to add an element of risk: a player who is unsuccessful at carrying out the game's objective (possibly repeatedly) will be faced with such a screen and be forced to start over from either the beginning of the game or level, or to a previous, saved state.
</p>
<p>Certain games ask players with no more <a href="Life_(video_games)" title="Life (video games)">lives</a> to <a href="Continue_(video_gaming)" class="mw-redirect" title="Continue (video gaming)">continue</a> or to choose "game over" in a menu. <i><a href="Akakage" class="mw-redirect" title="Akakage">Kamen no Ninja Akakage</a></i> released in 1988 by Toei for the Famicom has "game over" on top of "continue" with a <a href="Cursor_(user_interface)" title="Cursor (user interface)">cursor</a> to be properly positioned to get the desired choice. A number of <a href="Free-to-play" title="Free-to-play">free-to-play</a> <a href="Mobile_game" title="Mobile game">mobile games</a>, however, can and have profited from a continue mechanic to pressure players into investing some money into gathering resources or currency needed to buy a continue to prevent an effort to accomplish something important in the game (such as beating a high score or clearing a very difficult level) from being completely negated by a game over.
</p><p>With the development of the aforementioned save function (complemented by the less popular password system, which is now seen as archaic), the Game Over message has become less common as players are allowed to <a href="Spawning_(video_gaming)" class="mw-redirect" title="Spawning (video gaming)">respawn</a> at a previous state of the game, which has been stored in memory either through a player deliberately <a href="Saved_game" title="Saved game">saving</a> the game or reaching a <a href="Checkpoint_(video_gaming)" class="mw-redirect" title="Checkpoint (video gaming)">checkpoint</a> (which causes the game to save automatically). Many modern games do not technically "end" until they are completed, and although "Game over" screens remain present in many of them in some form or another, it is uncommon for them to signify a forced return to the beginning of the game, and only marginally more common for them to signify a substantial loss of progress. <a href="Roguelike" title="Roguelike">Roguelikes</a> are the most common exception to this rule; <a href="Permanent_death" class="mw-redirect" title="Permanent death">permadeath</a> is often a staple of the genre.
</p>
<div class="mw-heading mw-heading2"><h2 id="Variations">Variations</h2></div>
<p>"Game over" has seen many variations. For instance in <i><a href="Little_King's_Story" title="Little King's Story">Little King's Story</a></i>, the message "LIFE OVER" appears upon the death of the player's character. <i><a href="Nights_into_Dreams..." class="mw-redirect" title="Nights into Dreams...">Nights into Dreams...</a></i> and <i><a href="Nights%3A_Journey_of_Dreams" title="Nights: Journey of Dreams">Nights: Journey of Dreams</a></i> use "NIGHT OVER". <i><a href="Antarctic_Adventure" title="Antarctic Adventure">Antarctic Adventure</a></i> and <i><a href="Sonic_the_Hedgehog_(1991_video_game)" title="Sonic the Hedgehog (1991 video game)">Sonic the Hedgehog</a></i> use "TIME OVER". Screens that display at equivalent points are considered "Game over" screens, even if the message that is displayed is entirely different, such as "YOU ARE DEAD" used in <i><a href="Resident_Evil" title="Resident Evil">Resident Evil</a></i>, <i><a href="God_of_War_(franchise)" title="God of War (franchise)">God of War</a></i>, and <i><a href="Left_4_Dead_(series)" class="mw-redirect" title="Left 4 Dead (series)">Left 4 Dead</a></i>, "YOU DIED" seen in <i><a href="Dark_Souls" title="Dark Souls">Dark Souls</a></i>, <i><a href="Cuphead" title="Cuphead">Cuphead</a></i>, and <i><a href="Minecraft" title="Minecraft">Minecraft</a></i> (though <i>Minecraft</i> uses "Game over" if one dies in hardcore mode), "GOOD NIGHT" seen in <i><a href="Klonoa" title="Klonoa">Klonoa</a></i> and <i><a href="Luigi's_Mansion" title="Luigi's Mansion">Luigi's Mansion</a></i>. The 2020 Nintendo 3DS game <i>The Queen TV-Game 2</i> uses <a href="Fuck" title="Fuck">an expletive</a> to parody player <a href="Rage_quit" class="mw-redirect" title="Rage quit">frustration</a>. The 1980 arcade game <i><a href="Missile_Command" title="Missile Command">Missile Command</a></i> uses "The End", a game over screen that is usually seen upon achieving victory. <i><a href="Red_Dead_Redemption" title="Red Dead Redemption">Red Dead Redemption</a></i> and its prequel, <i><a href="Red_Dead_Redemption_2" title="Red Dead Redemption 2">Red Dead Redemption 2</a></i>, both simply use "DEAD" upon the player's death. More variations include "THE WITCH HUNTS ARE OVER" used in the <i><a href="Bayonetta" title="Bayonetta">Bayonetta</a></i> series, "YOU WERE SLAIN" in <i><a href="Terraria" title="Terraria">Terraria</a></i>, "TOO BAD!" in <a href="Mario_Sunshine" class="mw-redirect" title="Mario Sunshine">Mario Sunshine</a>, "DRIVER DOWN" in <i><a href="Hill_Climb_Racing" title="Hill Climb Racing">Hill Climb Racing</a></i>, and "WASTED" in the <i><a href="Grand_Theft_Auto" title="Grand Theft Auto">Grand Theft Auto</a></i> franchise.
</p><p>Some games give specific loss condition messages, pattern, screen, and sequence exclusive to a level, mission, game mode, or situation. For example, one section in <i><a href="Grand_Theft_Auto_V" title="Grand Theft Auto V">Grand Theft Auto V</a></i> can end with a game over screen of "MISSION FAILED: The biker escaped." Some other games with definite game over conditions may not show a particular game over message at all should one occur, and would instead take the player through a <a href="Loading_screen" title="Loading screen">loading screen</a> to immediately resume play from the last checkpoint, such as <i><a href="Tomb_Raider_Anniversary" class="mw-redirect" title="Tomb Raider Anniversary">Tomb Raider Anniversary</a></i> and <i><a href="Marvel's_Guardians_of_the_Galaxy" title="Marvel's Guardians of the Galaxy">Marvel's Guardians of the Galaxy</a></i>.
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<div class="mw-heading mw-heading2"><h2 id="Outside_video_gaming">Outside video gaming</h2></div>
<p>The phrase is occasionally used to indicate the end of an argument or process in real life. In January 2011, protesters and rioters in several <a href="North_Africa" title="North Africa">North African</a> and <a href="Middle_East" title="Middle East">Middle Eastern</a> countries used the slogan "Game over" on banners to express their <a href="Arab_Spring" title="Arab Spring">anti-government sentiments</a>.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p>"Game over" is also sometimes used as a phrase to concede defeat, as for example in the movie <i><a href="Aliens_(film)" title="Aliens (film)">Aliens</a></i> where one of the protagonists, <a href="Hudson_(Aliens)" title="Hudson (Aliens)">Private William Hudson</a> (<a href="Bill_Paxton" title="Bill Paxton">Bill Paxton</a>), shouts, "Game over, man. Game over!" after the dropship meant to rescue him and his expedition is destroyed.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Paxton's use of the phrase was included in shortened form in the <a href="Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">SNES</a> <a href="Alien_3_(video_game)" title="Alien 3 (video game)">game adaptation</a> of <i><a href="Alien_3" title="Alien 3">Alien 3</a></i>,<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> although the Hudson character did not appear in the film. The "Game Over" quote is heard in full after the final ball is drained in <a href="Zen_Studios" title="Zen Studios">Zen Studios</a>' virtual pinball adaptation of <i>Aliens</i>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> The "game over" line was not in the <i>Aliens</i> script, but was ad libbed by Paxton.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>The phrase is also used various times in the <i><a href="Saw_(franchise)" title="Saw (franchise)">Saw</a></i> movie series, because of the antagonist's penchant for referring to the traps he creates as "games".
</p><p>Some <a href="Gamebook" title="Gamebook">gamebooks</a> utilize this phrase as well. Each book in the <a href="Nintendo_gamebooks" title="Nintendo gamebooks"><i>Nintendo Adventure Book</i> series</a> has only one good ending, with all of the bad ones saying "Game Over".
</p><p>In music, rapper <a href="Lil'_Flip" title="Lil' Flip">Lil' Flip</a> released a 2004 single titled <a href="Game_Over_(Flip)" title="Game Over (Flip)">"Game Over (Flip)"</a>, which prominently samples sounds from the classic arcade games <i><a href="Pac-Man" title="Pac-Man">Pac-Man</a></i> and <i><a href="Ms._Pac-Man" title="Ms. Pac-Man">Ms. Pac-Man</a></i>. The track reached #15 on the <a href="Billboard_Hot_100" title="Billboard Hot 100"><i>Billboard</i> Hot 100</a> and became a platinum-selling hit. The unauthorized use of game sound effects led to a lawsuit from <a href="Namco" title="Namco">Namco</a>, which was later settled.
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<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
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<div class="side-box-text plainlist">Look up <i><b><a href="https://en.wiktionary.org/wiki/Special:Search/game_over" class="extiw external" title="wiktionary:Special:Search/game over">game over</a></b></i> in Wiktionary, the free dictionary.</div></div>
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<div class="side-box-text plainlist">Wikimedia Commons has media related to <span style="font-weight: bold; font-style: italic;"><a href="https://commons.wikimedia.org/wiki/Category:Game_over_(text)" class="extiw external" title="commons:Category:Game over (text)">Game over (text)</a></span>.</div></div>
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<ul><li><a href="Life_(video_games)#Extra_lives" title="Life (video games)">1-up</a></li>
<li><a href="Saved_game" title="Saved game">Saved game</a></li>
<li><a href="Nonlinear_gameplay#Branching_storylines" title="Nonlinear gameplay">Branching storylines in videogames</a></li>
<li><a href="Kill_screen" class="mw-redirect" title="Kill screen">Kill screen</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">
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</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://patents.google.com/patent/US2643884A/en">"Miniature bowling alley"</a>. <i>google.com</i>.</cite></span>
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<li id="cite_note-RG-3-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-RG-3_2-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFStaff2004" class="citation magazine cs1">Staff (15 April 2004). <a rel="nofollow" class="external text" href="https://archive.org/stream/retro_gamer/RetroGamer_003#page/34/mode/2up">"Nishikado-San Speaks"</a>. <i><a href="Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. No. 3. Live Publishing. p. 35.</cite></span>
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<li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><cite id="CITEREFRecords2014" class="citation book cs1">Records, Guinness World (6 November 2014). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=8OUkBQAAQBAJ&pg=PA68"><i>Guinness World Records Gamer's Edition 2015 Ebook</i></a>. <a href="Guinness_World_Records" title="Guinness World Records">Guinness World Records</a>. p. 68. <a href="ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <bdi>978-1-908843-71-5</bdi>.</cite></span>
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<li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://silversprite.posterous.com/change-your-government-game-over">'Game Over' for your government?</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110715105954/http://silversprite.posterous.com/change-your-government-game-over">Archived</a> July 15, 2011, at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a></span>
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<li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.imdb.com/title/tt0090605/quotes">"Aliens (1986) - Memorable quotes"</a>. IMDB<span class="reference-accessdate">. Retrieved <span class="nowrap">3 August</span> 2011</span>.</cite></span>
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<li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><cite id="CITEREFGameOverContinue2009" class="citation web cs1">GameOverContinue (9 February 2009). <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=n_3pkxiM2Us">"Game Over: Alien 3"</a>. <a rel="nofollow" class="external text" href="https://ghostarchive.org/varchive/youtube/20211222/n_3pkxiM2Us">Archived</a> from the original on 2021-12-22 – via YouTube.</cite></span>
</li>
<li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><cite id="CITEREFZen_Studios2016" class="citation book cs1"><a href="Zen_Studios" title="Zen Studios">Zen Studios</a> (April 26, 2016). <i></i><a href="Zen_Pinball_2" title="Zen Pinball 2">Zen Pinball 2</a><i> - </i>Aliens vs. Pinball<i> pack</i> (<a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a>, <a href="Wii_U" title="Wii U">Wii U</a>). Level/area: Aliens - Game Over. <q><b>Private William Hudson:</b> "That's it man, game over, man, it's game over!"</q></cite></span>
</li>
<li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><cite id="CITEREFHarris2012" class="citation web cs1">Harris, Will (28 May 2012). <a rel="nofollow" class="external text" href="http://www.avclub.com/article/bill-paxton-75626">"Bill Paxton"</a>. <i>avclub.com</i>.</cite></span>
</li>
</ol></div></div>
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</style><div id="Video_game_concepts152" style="font-size:114%;margin:0 4em"><a href="Video_game" title="Video game">Video game</a> concepts</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="Glossary_of_video_game_terms" title="Glossary of video game terms">Glossary of video game terms</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Attributes</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Health_(game_terminology)" title="Health (game terminology)">Health</a></li>
<li><a href="Life_(video_games)" title="Life (video games)">Life</a></li>
<li><a href="Experience_point" title="Experience point">Experience point</a></li>
<li><a href="Magic_(game_terminology)" title="Magic (game terminology)">Magic</a></li>
<li><a href="Critical_hit" title="Critical hit">Critical hit</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Characters</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Boss_(video_games)" title="Boss (video games)">Boss</a></li>
<li><a href="Video_game_bot" title="Video game bot">Bot</a></li>
<li><a href="Non-player_character" title="Non-player character">Non-player character</a></li>
<li><a href="Player_character" title="Player character">Player character</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Game_mechanics" title="Game mechanics">Mechanics</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Collision_detection" title="Collision detection">Collision detection</a></li>
<li><a href="Cutscene" title="Cutscene">Cutscene</a></li>
<li><a href="Dialogue_tree" title="Dialogue tree">Dialogue tree</a></li>
<li><a href="Fog_of_war#In_video_games" title="Fog of war">Fog of war</a></li>
<li><a href="HUD_(video_gaming)" class="mw-redirect" title="HUD (video gaming)">HUD</a></li>
<li><a href="Invisible_wall" title="Invisible wall">Invisible wall</a></li>
<li><a href="Item_(game_terminology)" title="Item (game terminology)">Item</a></li>
<li><a href="Line_of_sight_(video_games)" title="Line of sight (video games)">Line of sight</a></li>
<li><a href="Loading_screen" title="Loading screen">Loading screen</a></li>
<li><a href="Paper_doll_(video_games)" class="mw-redirect" title="Paper doll (video games)">Paper doll</a></li>
<li><a href="Password_(video_games)" class="mw-redirect" title="Password (video games)">Password</a></li>
<li><a href="Permadeath" title="Permadeath">Permadeath</a></li>
<li><a href="Power-up" title="Power-up">Power-up</a></li>
<li><a href="Quest_(video_games)" title="Quest (video games)">Quest</a></li>
<li><a href="Quick_time_event" title="Quick time event">Quick time event</a></li>
<li><a href="Random_encounter" title="Random encounter">Random encounter</a></li>
<li><a href="Replay_value" title="Replay value">Replay value</a></li>
<li><a href="Saved_game" title="Saved game">Saved game</a></li>
<li><a href="Scripted_sequence" title="Scripted sequence">Scripted sequence</a></li>
<li><a href="Spawning_(video_games)" title="Spawning (video games)">Spawning</a></li>
<li><a href="Statistic_(role-playing_games)" title="Statistic (role-playing games)">Stats</a></li>
<li><a href="Status_effect" title="Status effect">Status effect</a></li>
<li><a href="Tank_controls" title="Tank controls">Tank controls</a></li>
<li><a href="Turns%2C_rounds_and_time-keeping_systems_in_games" class="mw-redirect" title="Turns, rounds and time-keeping systems in games">Turns, rounds and time-keeping systems</a></li>
<li><a href="Warp_(video_games)" title="Warp (video games)">Warp</a>
<ul><li><a href="Fast_travel" title="Fast travel">Fast travel</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Scenery</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Destructible_environment" title="Destructible environment">Destructible environment</a></li>
<li><a href="Instance_dungeon" title="Instance dungeon">Instance dungeon</a></li>
<li><a href="Level_(video_games)" title="Level (video games)">Level</a>
<ul><li><a href="Bonus_stage" title="Bonus stage">Bonus stage</a></li>
<li><a href="Minigame" title="Minigame">Minigame</a></li></ul></li>
<li><a href="Mini-map" title="Mini-map">Mini-map</a></li>
<li><a href="Open_world" title="Open world">Open world</a></li>
<li><a href="Persistent_world" title="Persistent world">Persistent world</a></li>
<li><a href="Procedural_generation" title="Procedural generation">Procedural generation</a>
<ul><li><a href="Map_seed" title="Map seed">Map seed</a></li></ul></li>
<li><a href="Overworld" title="Overworld">Overworld</a></li>
<li><a href="Skybox_(video_games)" title="Skybox (video games)">Skybox</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Movement techniques</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Rocket_jumping" title="Rocket jumping">Rocket jumping</a></li>
<li><a href="Strafing_(video_games)" title="Strafing (video games)">Strafing</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Game modes</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Multiplayer_video_game" title="Multiplayer video game">Multiplayer</a>
<ul><li><a href="Cooperative_video_game" title="Cooperative video game">Cooperative</a>
<ul><li><a href="Player_versus_environment" title="Player versus environment">PVE</a></li></ul></li>
<li><a href="Player_versus_player" title="Player versus player">PVP</a></li>
<li><a href="Esports" title="Esports">Competitive</a></li>
<li><a href="Advance_and_secure" title="Advance and secure">Advance and secure</a></li>
<li><a href="Capture_the_flag" title="Capture the flag">Capture the flag</a></li>
<li><a href="King_of_the_hill_(game)" title="King of the hill (game)">King of the hill</a></li>
<li><a href="Deathmatch_(video_games)" title="Deathmatch (video games)">Deathmatch</a>
<ul><li><a href="Last_man_standing_(video_games)" title="Last man standing (video games)">Last man standing</a></li></ul></li>
<li><a href="Campaign_(gaming)" title="Campaign (gaming)">Campaign</a></li></ul></li>
<li><a href="Single-player_video_game" title="Single-player video game">Single-player</a></li>
<li><a href="Survival_mode" title="Survival mode">Survival</a></li>
<li><a href="New_Game_Plus" title="New Game Plus">New Game Plus</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Miscellaneous</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Emergent_gameplay" title="Emergent gameplay">Emergent gameplay</a></li>
<li><a href="Nonlinear_gameplay" title="Nonlinear gameplay">Nonlinear gameplay</a></li>
<li><a href="Twitch_gameplay" title="Twitch gameplay">Twitch gameplay</a></li>
<li><a href="Speedrunning" title="Speedrunning">Speedrunning</a></li></ul>
</div></td></tr></tbody></table></div></div><!--htdig_noindex--><div><div class="zim-footer">
This article is issued from <a class="external text" title="Last edited on 2025-07-11" href="https://en.wikipedia.org/wiki/?title=Game_over&oldid=1299939721">Wikipedia</a>. The text is available under <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en">Creative Commons Attribution-Share Alike 4.0</a> unless otherwise noted. Additional terms may apply for the media files.
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